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3DI'm obsessed with everything 3D, using software like Blender, Maya, Spline, Sketchup, if it's 3D I've used it.
Experience DesignI design experiences that are compelling and impactful, often with gamification, using tools such Unity, Unreal, Touch Designer and more.
Concept Design I bring ideas to life by visualizing them in context through 3D rendering, photobashing, and animation.
Motion DesignI create animation with tools like Blender, Rive and After Effects to enhance storytelling and user engagement, whether through subtle motion or full cinematic sequences.
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Gradient 1 - BlueSEE PROJECT
SUPER NINTENDO WORLD JAPAN
Role: 3D Artist | Animator | Technical Artist
Tools: Blender, Maya, Unity, Substance
Created and implemented the art for 3 Minigames designed to blend in with the physical scenic of the park and entertain guests.
Gradient 1 - BlueSEE PROJECT
SUPER NINTENDO WORLD JAPAN
Role: 3D Artist | Animator | Technical Artist
Tools: Blender, Maya, Unity, Substance
Created and implemented the art for 3 Minigames designed to blend in with the physical scenic of the park and entertain guests.
Gradient 1 - BlueSEE PROJECT
LUNAR ROVER
Role: Designer | 3D Artist | Unity Developer
Tools: Blender, Unity, Touchdesigner, Photoshop, Substance
Built for the 2021 Space Symposium, Lockheed tasked our team to create an experience showcasing the capabilities of their concept lunar rover.
Gradient 1 - BlueSEE PROJECT
LUNAR ROVER
Role: Designer | 3D Artist | Unity Developer
Tools: Blender, Unity, Touchdesigner, Photoshop, Substance
Built for the 2021 Space Symposium, Lockheed tasked our team to create an experience showcasing the capabilities of their concept lunar rover.
Gradient 1 - BlueSEE PROJECT
REBUILD THE WORLD
Role: 3D Artist | Animator | Designer
Tools: Blender, 8th Wall, Photoshop, Substance
Lego AR experience featuring point & click decision making and fun animations.
Gradient 1 - BlueSEE PROJECT
REBUILD THE WORLD
Role: 3D Artist | Animator | Designer
Tools: Blender, 8th Wall, Photoshop, Substance
Lego AR experience featuring point & click decision making and fun animations.
Gradient 1 - BlueSEE PROJECT
MODEL VIEWER
Role: 3D Artist | Designer
Tools: Blender, Unity, Photoshop, Substance
Built for Lockheed Martin to showcase a selection of proprietary satellites.
Gradient 1 - BlueSEE PROJECT
MODEL VIEWER
Role: 3D Artist | Designer
Tools: Blender, Unity, Photoshop, Substance
Built for Lockheed Martin to showcase a selection of proprietary satellites.
Gradient 1 - BlueSEE PROJECT
CYBER SECURITY GAME
Role: 3D Artist | Animator | Designer
Tools: Blender, Unity, Photoshop, Substance
Lockheed Martin experience designed to demonstrate their cybersecurity capabilities.
Gradient 1 - BlueSEE PROJECT
CYBER SECURITY GAME
Role: 3D Artist | Animator | Designer
Tools: Blender, Unity, Photoshop, Substance
Lockheed Martin experience designed to demonstrate their cybersecurity capabilities.
Gradient 1 - BlueSEE PROJECT
COSMIC CAMP
Role: 3D Artist | Technical Artist
Tools: Blender, Unity, Substance
Created vfx for several scenes with Camp's interactive playground Cosmic Camp.
Gradient 1 - BlueSEE PROJECT
COSMIC CAMP
Role: 3D Artist | Technical Artist
Tools: Blender, Unity, Substance
Created vfx for several scenes with Camp's interactive playground Cosmic Camp.
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Gradient 1 - BlueSEE PROJECT
CASTLE WHITEWALLS
Role: 3D Artist | Concept Artist
Tools: Blender, Photoshop
Visualizing Castle Whitewalls from the The Mystery Knight, a Dunk & Egg shortstory within the Game of Thrones world.
Gradient 1 - BlueSEE PROJECT
CASTLE WHITEWALLS
Role: 3D Artist | Concept Artist
Tools: Blender, Photoshop
Visualizing Castle Whitewalls from the The Mystery Knight, a Dunk & Egg shortstory within the Game of Thrones world.
Gradient 1 - BlueSEE PROJECT
CASTLE WHITEWALLS
Role: 3D Artist | Concept Artist
Tools: Blender, Photoshop
Visualizing Castle Whitewalls from the The Mystery Knight, a Dunk & Egg shortstory within the Game of Thrones world.
Gradient 1 - BlueSEE PROJECT
SOLARPUNK STUDIES
Role: 3D Artist | Concept Artist
Tools: Blender, Photoshop, Unreal
A couple studies exploring solarpunk as a genre, and as a hopeful future to live towards.
Gradient 1 - BlueSEE PROJECT
SOLARPUNK STUDIES
Role: 3D Artist | Concept Artist
Tools: Blender, Photoshop, Unreal
A couple studies exploring solarpunk as a genre, and as a hopeful future to live towards.
Gradient 1 - BlueSEE PROJECT
INTEPLANETARY
Role: 3D Artist | Concept Artist
Tools: Blender, Photoshop, Unreal
Interplanetary is a personal IP I'm developing with a friend. It's a near future, hard-sci, political thriller.
Gradient 1 - BlueSEE PROJECT
INTEPLANETARY
Role: 3D Artist | Concept Artist
Tools: Blender, Photoshop, Unreal
Interplanetary is a personal IP I'm developing with a friend. It's a near future, hard-sci, political thriller.
Gradient 1 - BlueSEE PROJECT
INTEPLANETARY
Role: 3D Artist | Concept Artist
Tools: Blender, Photoshop, Unreal
Interplanetary is a personal IP I'm developing with a friend. It's a near future, hard-sci, political thriller.
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2025 Daniel Silva, All Rights Reserved©

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2025 Daniel Silva, All Rights Reserved©

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2025 Daniel Silva, All Rights Reserved©

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